What are Story-Living Games?
Story-living Games are a combination of roleplay, workshop, gameplay and discussion. They allow participants to become truly invested in an activity and focus on priorities. A key element of many is the interaction within and between teams, with communication and decision-making necessary for them to achieve their objectives.
Games can be set in the past, the present or the future and may include non-historical elements if appropriate. Rules are kept simple, to encourage accessibility, creative thinking and open-ended solutions to problems. Typically they last for at least a morning and include a debrief and the opportunity for follow-up activities and discussion.
'I liked that it’s social, I interacted with a lot of people and felt comfortable doing it.'
Where did the idea come from?
Building on many years’ of participating in and running large, multi-player games for adults, including a genre known as megagames, Paul decided to take their core principles and combine them with his varied educational and training experience.
The initial game, ‘Tribal Times’, was run as an activity with a Year 6 class and the response from children was fantastic, with staff commenting on how quickly and easily they immediately engaged with tasks and started working as a team. Having taken the game to a wider audience and received similar enthusiastic feedback, other games have been developed for different audiences, but maintaining the core principles.
'I enjoyed that we could all play together and interact.'