A simulation of the 1940-42 period highlighting Britain's experiences and playable in a shorter timescale.
Designed for teenagers upwards, this game assigns political and scientific roles to players, as they grasp with the challenges of leading and developing a country in a time of crisis.
Literacy & Numeracy
The Pirates! Literacy
Avoiding the King's men, pirates search for treasure, and race to find all the pieces of the Crown of Madagascar.
The Big 'Bot Bash
Students build robots by completing tasks then put them into competition.
Minequest Maths: Numeracy
Taking inspiration from a popular computer game, teams dig deep into mines, construct golems, raid and explore. Throughout these processes, they must use their knowledge of number, shape and data handling to apply their learning.
Team-development, Negotiation and Decision-making
Through Adversity, to the Stars (KS2+)
Set in the near future, corporations decide on a range of goals, whether it is to go back to the moon, establish life on Mars, or go even further..
The Shattered City (KS2+)
Following a natural disaster, various organisations and groups attempt to re-build a devastated region, although they will find their differing approaches and objectives bring them into conflict with others.
Gaia’s Revenge (KS2+)
Something with a hint of fantasy. Players fulfil various roles within the administration of an unspecified region (unless you wish it to be tailored for your locality). Having mastered managing the available resources and competing demands, the situation changes dramatically as an environmental crisis develops and decisions have to be made.
It’s All Greek to Me (KS2+)
Representing the heyday of the City states, players experience their rivalry and the relationship with Persia. Trade, philosophy and the development of democracy are all considered. Through the use of drama, Greek mythology and religion are also examined to better understand attitudes and beliefs.
Tribal Times (KS2+)
Players form Celtic tribes in the period up to and including the Roman invasion of the Emperor Claudius. They experience Celtic life, governed by the seasons and participate in cattle raiding, hunting, trading and looking after their tribe’s interests. Eventually though, the Romans arrive and they are left with choices to make.
After Rome (KS2+)
Beginning with planning the defence of Roman Britain and subsequent departure of the legions, the game examines the raids and invasions from the north and east, before settlement as Anglo-Saxon culture is established. The game then ‘fast forwards’ to look at the impact of the Vikings on Britain as we approach the arrival of William the Conqueror.
Way of the Samurai (KS2+)
Politics, culture and warfare amongst competing clans in medieval Japan. Poetry and politics, tea-making and treachery.
The Somme (KS2+)
A simulation of the most famous British battle of World War 1. Players examine myth and reality after recreating the campaign, developing a deep understanding of its impact on the war and Great Britain